Mexican
Level of Play : 1
2 - 8 Players
3 Dice, 1 Small cup
This game is similar to "Bullshit", in that it is a bluffing game.
The game starts by one person rolling 3 dice under a cup. (You roll them under
a cup to keep the results hidden from the next player.) The only person that
may look at the dice is the player that rolled them. That player then looks
to the next player and tells him what he just rolled (but he may bluff)
The other player may do one of two things :
If the other player believes him, he simply takes the dice,
and tries to roll something higher than the other player
just said he rolled. If he does not roll something higher,
he must attempt to bluff the next player into thinking that
he did.
If the other player does not believe him, the roller must
show his hand:
If he was bluffing, he must take two drinks.
If he was telling the truth, the other player must take two drinks.
The next player does not have to attempt to roll higher if he does not believe
him, regardless of whether or not he was bluffing. If he does believe
him, he must roll something higher, or at least bluff something
higher.
Determining the Value of the roll:
At this point, it might be helpful to explain how to determine which rolls
are higher than others. Until I started writing these instructions, it
seemed obvious which rolls were higher. But I found that it actually was a
hard to explain. Just bear with me...
Place the dice in order from highest to lowest, and read it like a 3
digit number. That is, if a player rolls a 3, 4, and a 5, it has a value of
543. In order to beat that roll, the next player would have to roll a 544.
Three-of-a-kind is higher than all other rolls, except for the "Mexican"
(read below). Three 5's can be said to have a value of 5550.... Three ones
can be said to have a value of 1110, making it higher than a 665.
If you roll a 1 ,2 , and 3 , this is considered a Mexican.
It beats all other rolls. A Mexican is handled differently than the other
rolls. When you roll a Mexican :
You must take the "1" out from under the cup, and place it in front
of you. This means that you must have rolled at least one 1 in order to even
bluff having a Mexican.
Now it is up to the other player to believe him or not :
If he believes him, he must Place the dice on top of
the rolling cup, flip the dice up in the air, flip the cup over, and
catch the dice in the cup. If he succeeds in catching the dice
in the cup, he rolls 1 dice and drinks that many... if he missed, he
must roll 2 dice and drink the result.
If he doesn't believe him, the roller must lift the cup
and show if he was bluffing of not :
a .If he was bluffing, the
roller must flip the dice as in "#1", and drink accordingly.
b. If he actually did roll
a 1,2, & 3, the other player must flip the dice and drink as in "#1",
except that the drinks are Doubled.... which mean that he could possibly
have to take 24 drinks!!! (if he misses the cup, and then rolls two 6s)
Note: The next player is not required to beat a Mexican on his next roll, even if he does not call bullshit. (But that should be obvious, since a Mexican is the highest roll possible)
Just to make the game more interesting, the value of the dice is read like
this :
1 = Eye
2 = Train (as in "choo-choo train"... the "choo" phonetically similar to
"Two")
3 = Half-Schmitty
4 = Pain (The 4 dots look like a Window pain)
5 = Titty (The 5 dots look like....well... you know...)
6 = Devil (as in the Number of the Beast)
So....
A 543 is read as "Titty, Pain, Half-Schmitty"
A 654 is read as "Devil, Titty, Pain" , or as "Devil with a Titty
Pain"
A 655 is read as "Devil, Titty, Titty", or as "Devil with a pair of
Tits"
A 533 is read as "Titty, Half-Schmity, Half-Schmitty", or simply as
"Titty, Schmitty" (Two Halves make a whole)
Additional Note : If a player screws up, and does not at least
bluffthat he rolled higher than the last player, he
must drink 10 drinks. But remember....A player only has to roll higher
if he Believed the last player. Saying that you believe
a roll is also saying that you think that you can
beat that roll. If you don't think that you can realistically
beat a roll, it is better just to go ahead and call the players bluff, so
you don't to beat that roll.
An example game with 3 players : Round 1 - Player 1 rolls a 631.
He tells Player 2 that he rolled a 631 (he tells the truth). Player
2 believes him. Round 2 - Player 2 must now roll higher than 631. He
rolls a 543, so he must bluff. He tells Player 3 that he rolled a
653. Player 3 believes him. Round 3 - Player 3 Must now roll higher than 653.....
he does not. He rolls a 433 Since he was supposed to beat a 653, he tells
Player 1 that he rolled a 665. Knowing that Player 3 had to
roll so high (and knowing that he could probably not roll higher than a 665
himself), Player 1 calls his bluff. Since he was bluffing,
Player 3 must take 2 drinks. Round 4 - Since he called Player 3's bluff, Player
1 does not have to beat his roll. Player 1 rolls a 522. Just to
mess with Player 2, he claims to have a 633. Player 2 does
not believe him, and calls his bluff.... Player 1 takes 2 drinks. Round 5 - Since he called Player 1's bluff, Player
2 does not have to beat his roll. Player 2 rolls a 655. He tells
Player 3 the truth, but Player 3 chooses to not believe him
(because he know he cannot beat that roll). Since Player 2 actually
was telling the truth, Player 3 must Drink. Round 6 - Since Player 3 attempted to call Player 2's bluff,
he does not have to beat that roll......
Variation
You can optionally make any straight a 'Mexican', and a '1-2-3' a 'Rule'. If a player rolls a 'straight' (i.e. 2-3-4), it is handled just as a standard 'Mexican (which was explained above). If a player rolls a 1-2-3, he does not attempt to bluff the other player. Instead, he simply shows everybody his roll and makes his rule. The player then gets to take another turn.