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Mexican
Level of Play : 1
2 - 8 Players
3 Dice, 1 Small cup


     This game is similar to "Bullshit", in that it is a bluffing game.

     The game starts by one person rolling 3 dice under a cup. (You roll them under a cup to keep the results hidden from the next player.) The only person that may look at the dice is the player that rolled them. That player then looks to the next player and tells him what he just rolled (but he may bluff)
     The other player may do one of two things :

  1. If the other player believes him, he simply takes the dice, and tries to roll something higher than the other player just said he rolled. If he does not roll something higher, he must attempt to bluff the next player into thinking that he did.
  2. If the other player does not believe him, the roller must show his hand:
     The next player does not have to attempt to roll higher if he does not believe him, regardless of whether or not he was bluffing. If he does believe him, he must roll something higher, or at least bluff something higher.


Determining the Value of the roll:
     At this point, it might be helpful to explain how to determine which rolls are higher than others. Until I started writing these instructions, it seemed obvious which rolls were higher. But I found that it actually was a hard to explain. Just bear with me...
    
  1. Place the dice in order from highest to lowest, and read it like a 3 digit number. That is, if a player rolls a 3, 4, and a 5, it has a value of 543. In order to beat that roll, the next player would have to roll a 544.
  2. Three-of-a-kind is higher than all other rolls, except for the "Mexican" (read below). Three 5's can be said to have a value of 5550.... Three ones can be said to have a value of 1110, making it higher than a 665.
  3. If you roll a 1 ,2 , and 3 , this is considered a Mexican. It beats all other rolls. A Mexican is handled differently than the other rolls. When you roll a Mexican :
    Note: The next player is not required to beat a Mexican on his next roll, even if he does not call bullshit. (But that should be obvious, since a Mexican is the highest roll possible)



Just to make the game more interesting, the value of the dice is read like this :

1 = Eye
2 = Train (as in "choo-choo train"... the "choo" phonetically similar to "Two")
3 = Half-Schmitty
4 = Pain (The 4 dots look like a Window pain)
5 = Titty (The 5 dots look like....well... you know...)
6 = Devil (as in the Number of the Beast)

  So....
  A 543 is read as "Titty, Pain, Half-Schmitty"
  A 654 is read as "Devil, Titty, Pain" , or as "Devil with a Titty Pain"
  A 655 is read as "Devil, Titty, Titty", or as "Devil with a pair of Tits"
  A 533 is read as "Titty, Half-Schmity, Half-Schmitty", or simply as "Titty, Schmitty" (Two Halves make a whole)

Additional Note : If a player screws up, and does not at least bluff  that he rolled higher than the last player, he must drink 10 drinks. But remember....A player only has to roll higher if he Believed the last player. Saying that you believe a roll is also saying that you think that you can beat that roll.  If you don't think that you can realistically beat a roll, it is better just to go ahead and call the players bluff, so you don't to beat that roll.

An example game with 3 players :
Round 1 - Player 1 rolls a 631. He tells Player 2 that he rolled a 631 (he tells the truth). Player 2 believes him.
Round 2 - Player 2 must now roll higher than 631.  He rolls a 543, so he must bluff. He tells Player 3 that he rolled a 653. Player 3 believes him.
Round 3 - Player 3 Must now roll higher than 653..... he does not. He rolls a 433 Since he was supposed to beat a 653, he tells Player 1 that he rolled a 665.  Knowing that Player 3 had to roll so high (and knowing that he could probably not roll higher than a 665 himself), Player 1 calls his bluff.  Since he was bluffing, Player 3 must take 2 drinks.
Round 4 - Since he called Player 3's bluff, Player 1 does not have to beat his roll. Player 1 rolls a 522. Just to mess with Player 2, he claims to have a 633. Player 2 does not believe him, and calls his bluff.... Player 1 takes 2 drinks.
Round 5 - Since he called Player 1's bluff, Player 2 does not have to beat his roll. Player 2 rolls a 655. He tells Player 3 the truth, but Player 3 chooses to not believe him (because he know he cannot beat that roll). Since Player 2 actually was telling the truth, Player 3 must Drink.
Round 6 - Since Player 3 attempted to call Player 2's bluff, he does not have to beat that roll......





Variation

You can optionally make any straight a 'Mexican', and a '1-2-3' a 'Rule'. If a player rolls a 'straight' (i.e. 2-3-4), it is handled just as a standard 'Mexican (which was explained above). If a player rolls a 1-2-3, he does not attempt to bluff the other player. Instead, he simply shows everybody his roll and makes his rule. The player then gets to take another turn.



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